Faction Five Studios

ZERO RUSH

Built by a veteran. For everyone who used to run the lobby.

MARCH 3, 2031. 3:47 AM.
Dale Briggs discovered something beneath Detroit. Something that shouldn't exist. An artifact that pulses with energy every 4.7 seconds. The military called it The Bleed. Dale called it an opportunity.

THE BLEED

An alien artifact discovered beneath Detroit. It pulses every 4.7 seconds. Each pulse corrupts everything within range. Soldiers. Civilians. Reality itself. The artifact fragments into shards. Whoever controls the shards controls the future.
The corruption IS the transaction.

THE GAME

Zero Rush is a 2-5 player tactical extraction board game set in Operation Junkyard, Detroit Sector 7. Deploy your Commander and 4 Soldiers. Locate Bleed Shards scattered across the map. Fight rival factions. Manage your corruption meter. Extract before you hit 100%.
At 100% your Commander doesn't die. They detonate.

HOW YOU PLAY

  • Choose your faction
  • Deploy Commander and 4 Soldiers
  • Locate Bleed Shards
  • Pick Up · Hand Off · Drop · Reclaim
  • Fight for Extraction Points
  • Manage corruption
  • Extract before the Bleed finishes

THREE WAYS TO PLAY

First Run

45 minutes
No cards, no creatures. Pure tactical extraction. Learn the map. Learn the mechanics. Get out alive.

Standard Game

60 minutes
Battle Cards + faction identity. Deploy your faction's unique abilities. Outmaneuver your rivals. Control the shards.

Full Bleed

75-90 minutes
Monsters. The Drifter. Everything. The artifact is fully active. Corruption spreads faster. Nothing is safe.

FIVE FACTIONS. ONE ARTIFACT.

Obsidian Group

Control
Commander: Marcus Vale. Former black ops. Obsidian controls the board through positioning and denial. They don't need to win every fight. They just need to control where fights happen.

Cortex Dynamics

Knowledge
Commander: Dr. Elara Chen. Neuroscientist turned field operative. Cortex sees the map differently. They know where shards will spawn. They know what the artifact wants.

Ironwall Union

Protection
Commander: Sergeant Kira Stone. Infantry veteran. Ironwall doesn't run. They hold ground. They protect their soldiers. They extract together or not at all.

Warden Collective

Routes
Commander: Jax Rivera. Urban explorer. Warden knows every route, every shortcut, every hidden path. They move faster. They extract from anywhere.

Havoc Inc.

Chaos
Commander: Raze. No last name. No history. Havoc doesn't play by the rules. They create chaos. They thrive in it. They win in it.
ERROR
His corruption meter reads ERROR. He moves through walls. He appears where he shouldn't. Some say he's the first person to touch the artifact. Some say he IS the artifact.
This game was built at midnight. After full shifts. After family time. By a veteran. Army. Combat arms. Father. Husband. Entrepreneur. Zero Rush is for everyone who used to run the lobby. Everyone who knows what it means to extract under fire. Everyone who's ready to choose a side.